#55infoActivity ID for tracking progress.child_careYoung Toddlers (2-3 years)categoryGross Motor Skills

Roll-and-Move Dice (2-3 years)

A cut-and-fold paper die with six movement prompts. The die decides what happens next -- so the toddler moves instead of negotiating.

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Materials Needed

  • Printed worksheet, ideally on thicker paper or card
  • Scissors and glue (grown-up job)
  • Clear floor space
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Safety Reminder:

  • Assemble the die yourself -- the cutting and gluing is not a toddler task.
  • Clear the space before jumping starts.
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Duration

10-15 minutes

description

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Why an Object Beats an Instruction

"Do five star jumps" is a demand from a grown-up, and a two-year-old's job description includes refusing demands from grown-ups. "The dice says star jumps" is a fact about the world, and there is nobody to argue with. Handing the decision to an object removes the power struggle entirely -- the same trick that makes timers work at bedtime. Underneath that social sleight of hand, the child is getting jumping, squatting, balancing and stretching, plus the beginnings of turn-taking and counting, all wrapped in something they physically get to throw.

  • check_circleWhole-body movement: jumping, squatting, stretching, balancing in one game
  • check_circleTurn-taking: I roll, you roll -- the earliest form of a social rule
  • check_circleEarly counting: counting out the jumps out loud
  • check_circleSelf-regulation: doing the move the die chose, not the one you wanted
  • check_circleAnticipation and impulse control: waiting for the die to stop before moving
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Preparation

Print on the thickest paper your printer will take. Cut around the outside of the cross shape, fold every inside line, and glue the grey tabs into a cube. Ten minutes of grown-up work; it will survive months of throwing.

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Instructions

  1. 1

    Roll the die together. Let your toddler throw it -- the throw is half the appeal.

  2. 2

    Look at the picture on top. Say the move out loud: "Jumping! Let's jump!"

  3. 3

    Do the move together, counting out loud.

  4. 4

    Roll again. Repeats are not a bug -- if star jumps come up three times, do them three times.

  5. 5

    Six or seven rolls is a full game.

  6. 6

    Leave the die in a basket where your child can find it themselves.

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Assistance for Kids and Parents

  • arrow_rightDo the move yourself, every time. A two-year-old copies a body, not an instruction.
  • arrow_rightIf your child wants to roll and roll without moving, let them. The rolling comes first, the moving follows.
  • arrow_rightPerfect for the fifteen minutes before dinner when everyone is fraying.
  • arrow_rightCounting out loud together is free maths -- do not skip it.
  • arrow_rightIf the die gets destroyed, print another. It is a piece of paper, not an heirloom.
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Variations & Extensions

Simpler Version

Skip the cube entirely. Cut the six faces into flat cards and pick one from a pile.

More Challenge

Roll twice and do both moves in order. Remembering and sequencing two actions is a real cognitive step at 3.

Family Roll

Everyone in the room does the move -- including the grown-ups. A toddler will do almost anything if the whole room is doing it.